Averages 84 FPS at 1440p over our 15-game suite, first-party measured · solid 60+ FPS 1440p gaming, with headroom in lighter titles
84 Avg FPS ✓ Measured
Every number below is first-party: we ran all 15 games on our own bench and publish the capture for each run. Across our 15-game suite at 1440p, GeForce RTX 5060 Ti averages 84 FPS. The ceiling is Counter-Strike 2 at 161 FPS; the floor is Clair Obscur: Expedition 33 at 37 FPS, a 4.4x spread that tells you how engine-dependent this class of card is. In practical terms that means solid 60+ FPS 1440p gaming, with headroom in lighter titles. Under load we logged a peak of 166W against the 180W rating.
Tarkov used 15.58GB of the 16GB, genuinely uses the VRAM it ships with. Monster Hunter Wilds was my roughest pacing result on it. These gaming numbers came off my own test bench: a Ryzen 7 7800X3D system, identical settings on every card, with a capture kept for every run. Everything here was double-checked before it went up.
| Benchmark | Result | 1% Low | VRAM Used | Power | Data |
|---|---|---|---|---|---|
| Alan Wake 2 1440p · High | 60 FPS | 52 | 9.7 GB | 152 W | ✓ Measured |
| Baldur's Gate 3 1440p · Ultra | 116 FPS | 95 | 6.76 GB | 165 W | ✓ Measured |
| Black Desert Online 1440p · Remastered | 121 FPS | 92 | 5.29 GB | 164 W | ✓ Measured |
| Black Myth: Wukong 1440p · Very High | 56 FPS | 46 | 7.5 GB | 140 W | ✓ Measured |
| Call of Duty: MW3 1440p · Extreme | 87 FPS | 46 | 13.91 GB | 133 W | ✓ Measured |
| Clair Obscur: Expedition 33 1440p · Epic | 37 FPS | 35 | 8.39 GB | 137 W | ✓ Measured |
| Counter-Strike 2 1440p · Very High | 161 FPS | 87 | 7.05 GB | 128 W | ✓ Measured |
| Cyberpunk 2077 1440p · Ultra | 75 FPS | 60 | 6.78 GB | 166 W | ✓ Measured |
| Diablo 4 1440p · Ultra | 97 FPS | 76 | 13.54 GB | 147 W | ✓ Measured |
| Escape from Tarkov 1440p · Ultra | 116 FPS | 90 | 15.58 GB | 158 W | ✓ Measured |
| Marvel Rivals 1440p · Ultra | 55 FPS | 37 | 9.37 GB | 149 W | ✓ Measured |
| Monster Hunter Wilds 1440p · Ultra | 52 FPS | 27 | 12.94 GB | 125 W | ✓ Measured |
| Red Dead Redemption 2 1440p · Favor Quality | 82 FPS | 71 | 6.16 GB | 145 W | ✓ Measured |
| The Last of Us Part II 1440p · Very High | 74 FPS | 56 | 8.57 GB | 137 W | ✓ Measured |
| The Witcher 3 1440p · Ultra | 78 FPS | 64 | 7.39 GB | 162 W | ✓ Measured |
| Architecture | Blackwell (GB206) |
| CUDA cores | 4,608 |
| VRAM | 16GB GDDR7 |
| Memory bus | 128-bit |
| Memory bandwidth | 448 GB/s |
| Boost clock | 2,572 MHz |
| TDP | 180 W |
| Process | 4nm |
| Interface | PCIe 5.0 x16 |
| Release date | 2025-04-16 |
| Launch MSRP | $429 |
GeForce RTX 5060 Ti averages 84 FPS at 1440p on our suite. Every number below is first-party: we ran all 15 games on our own bench and publish the capture for each run.
100% = this card, Gaming headline metric (Avg FPS). #33 of 82 desktop cards in this vertical.
| GPU | Relative | % | Avg FPS |
|---|---|---|---|
| NVIDIA GeForce RTX 3070 Ti | 118% | 99 | |
| AMD Radeon RX 7700 XT | 112% | 94 | |
| AMD Radeon RX 6800 | 106% | 89 | |
| NVIDIA GeForce RTX 2080 Super | 101% | 85 | |
| GeForce RTX 5060 Ti | 100% | 84 | |
| NVIDIA GeForce RTX 4060 Ti | 99% | 83 | |
| NVIDIA GeForce RTX 3070 Founders Edition | 98% | 82 | |
| NVIDIA GeForce RTX 2080 Founders Edition | 95% | 80 | |
| AMD Radeon RX 9060 | 93% | 78 |
Same card, other workloads: GeForce RTX 5060 Ti AI benchmarks, LLM tokens/sec, image generation & VRAM fit
| Transistors | 21,900 million |
| Die size | 181 mm² |
| Process node | 4 nm |
| Fabricated by | TSMC |
| Transistor density | 121 million per mm² |
Denser than 93% of the 746 cards we have silicon data for. Density is the clearest measure of what a process node bought: a card that gained it without growing the die got its speed from the fab rather than the architecture.
Silicon figures from Wikipedia (CC BY-SA 4.0). Benchmarks on this page are our own. Compare every chip.
Whole-job timings, composed from our measured per-model results on this card.
| Workflow | Time | Energy | Basis |
|---|---|---|---|
| Full codebase review | 22.2 min | 45.98 Wh | measured |
| Animate a batch of images | 47.3 min | 96.38 Wh | measured |
Can't run: Product photo shoot (needs FLUX.1 Kontext dev), Photo restoration batch (needs FLUX.1 Kontext dev), Restore and enlarge photos (needs FLUX.1 Kontext dev), Character sheet, 12 poses (needs FLUX.1 dev), Short social clips (needs Qwen3 32B), 60-second AI short film (needs Qwen3 32B), 24-frame storyboard (needs Qwen3 32B), 6-panel comic page (needs Qwen3 32B), Long-form article batch (needs Llama 3.3 70B).
This card is $429 to buy. The cheapest listed rate on Vast.ai is $0.121/hour, but that is the floor: we budget $0.145/hour, a 20% premium, because idle time, storage and unavailable cheap instances all land on the same bill. At that rate buying wins after 2,955 GPU-hours. Below it you are paying for idle silicon.
| How you would use it | GPU-hours a year | Rental cost a year | Time to break even |
|---|---|---|---|
| 2 hours a day, hobby | 730 | $106 | 4.0 years |
| 8 hours a day, working on it | 2,920 | $424 | 1.0 years |
| 24/7, always-on agent | 8,760 | $1,272 | 4.0 months |
At steady usage this card pays for itself inside a normal ownership window. Rental figures include a 20% premium over the cheapest listed rate. Ignores electricity, resale and the fact that a rented card can be a newer one tomorrow.
Cheapest of the RunPod and Vast on-demand rates we see, sampled daily. Spot and interruptible pricing runs lower.