NVIDIA GeForce RTX 5050, AI & Machine Learning Benchmarks & Specs

8GB · AI Score 1.9/100 · anchored estimate vs 51 measured cards

1.9 AI Score Includes estimates

We have not run NVIDIA GeForce RTX 5050 on our bench. These figures are anchored estimates, interpolated per workload against the 51 GPUs we did measure. On Llama 3.1 8B (Q4_K_M) NVIDIA GeForce RTX 5050 should deliver about 46.6 tokens/sec. Llama 3.3 70B does not fit. It needs roughly 42GB and this card has 8GB. For image generation, SDXL should run near 2.14 it/s, while FLUX.1-dev won't fit at BF16 (needs ~26GB). 9 of the 12 workloads won't fit on 8GB at the tested precision, Qwen2.5-Coder 14B, Qwen3 32B, Llama 3.3 70B, Z-Image Turbo and others. We publish those as hard gates rather than quietly dropping to a smaller quant.

AI & Machine Learning benchmark results

Text Generation tok/s 5

WorkloadResultTelemetryData
Qwen3 4B73.2 tok/sestimatedEst.
Llama 3.1 8B46.6 tok/sestimatedEst.
Qwen2.5-Coder 14B✕ Won't fit VRAM-gated at this precisionEst.
Qwen3 32B✕ Won't fit VRAM-gated at this precisionEst.
Llama 3.3 70B✕ Won't fit VRAM-gated at this precisionEst.

Image Generation images/min 3

WorkloadResultTelemetryData
Stable Diffusion XL4.28 images/minestimatedEst.
Z-Image Turbo✕ Won't fit VRAM-gated at this precisionEst.
FLUX.1 dev✕ Won't fit VRAM-gated at this precisionEst.

Image Editing images/min 2

WorkloadResultTelemetryData
FLUX.1 Kontext dev✕ Won't fit VRAM-gated at this precisionEst.
Qwen-Image-Edit✕ Won't fit VRAM-gated at this precisionEst.

Video Generation frames/s 2

WorkloadResultTelemetryData
LTX-Video (distilled)✕ Won't fit VRAM-gated at this precisionEst.
Wan 2.2 5B (720p)✕ Won't fit VRAM-gated at this precisionEst.
How this estimate is derived. This card hasn’t been through our bench yet, so its numbers are anchored estimates, interpolated from the 51 first-party measured cards (LLM: bandwidth Theil-Sen ladder · diffusion/video: tensor-throughput ladder within architecture family · gates: realistic Q4/BF16 VRAM floors). The VRAM “won’t fit” gates are exact, since they’re pure capacity limits. Estimates are replaced with measured data as more silicon goes through the bench. Full methodology →

NVIDIA GeForce RTX 5050 specifications

ArchitectureBlackwell
CUDA cores2,560
VRAM8GB GDDR6
Memory bus128-bit
Memory bandwidth320 GB/s
Boost clock2,570 MHz
TDP130 W
Process4nm
InterfacePCIe 4.0 x16
Release date2025-07-01
Launch MSRP$249

Verdict, capable, but 8GB sets the ceiling

NVIDIA GeForce RTX 5050 scores 1.9/100, #93 of 102. It ran 3 of 12; 9 exceeded its 8GB. Figures are anchored estimates, not measurements, we flag that on every row.

Relative performance: where the NVIDIA GeForce RTX 5050 lands

100% = this card, AI & Machine Learning headline metric (AI Score). #53 of 61 desktop cards in this vertical.

GPURelative%AI Score
NVIDIA GeForce RTX 2060 Super
100%1.9
NVIDIA GeForce RTX 2070
100%1.9
NVIDIA GeForce RTX 3050
100%1.9
GeForce RTX 4060
100%1.9
NVIDIA GeForce RTX 5050
100%1.9
Intel Arc A750
100%1.9
AMD Radeon RX 7600
95%1.8
NVIDIA GeForce GTX 1080
95%1.8
NVIDIA GeForce GTX 1070 Ti
89%1.7

Same card, other workloads: NVIDIA GeForce RTX 5050 Gaming benchmarks

← All AI & Machine Learning GPU rankings

The silicon

Transistors16,900 million
Die size149 mm²
Process node4 nm
Fabricated byTSMC
Transistor density113.4 million per mm²

Denser than 71% of the 76 cards we have silicon data for. Density is the clearest measure of what a process node bought: a card that gained it without growing the die got its speed from the fab rather than the architecture.

Silicon figures from Wikipedia (CC BY-SA 4.0). Benchmarks on this page are our own. Compare every chip.

What this card can build

Whole-job timings, composed from our measured per-model results on this card.

Can't run: 60-second AI short film (needs Qwen3 32B), 60-second AI short film, narrated (needs Qwen3 32B), 10 short social clips (needs Qwen3 32B), 40-product photo shoot (needs FLUX.1 Kontext dev), 6-panel comic page (needs Qwen3 32B), 20 long-form articles (needs Llama 3.3 70B), Full codebase review (needs Qwen2.5-Coder 14B), Character sheet, 12 poses (needs FLUX.1 dev), 100-photo restoration batch (needs FLUX.1 Kontext dev), 24-frame storyboard (needs Qwen3 32B), 100-photo restore and enlarge (needs FLUX.1 Kontext dev).