TRELLIS Image-to-3D · 6 GPUs measured first-party · image-to-3D · Updated July 2026
TRELLIS is Microsoft's first-generation image-to-3D model, drop in a picture, get a textured 3D asset. We measured it on 6 GPUs: 864 assets/hour on an H100 (4.2 seconds per asset in batch), with a ~7GB peak VRAM floor that puts it on ordinary 8GB cards.
Benchmarked weights: microsoft/TRELLIS-image-large
What GPU Do You Need for TRELLIS Image-to-3D?, assets/hour, fastest 6
Measured on our own bench. A card absent from this chart has not been run on this model yet, or cannot fit it.
TRELLIS Image-to-3D. Measured 3D generation speed by GPU
| GPU | Assets/hour | s per asset | Single run (s) | Avg power |
|---|---|---|---|---|
| NVIDIA H100 80GB HBM3 | 864 | 4.17 | 4.09 | 323.8 W |
| NVIDIA H200 | 818.8 | 4.4 | 4.44 | 316.8 W |
| NVIDIA L40S | 776.1 | 4.64 | 4.98 | 267.8 W |
| NVIDIA A100 80GB SXM4 | 488.7 | 7.37 | 7.63 | 225.2 W |
| NVIDIA A10G | 293.6 | 12.26 | 12.34 | 196.6 W |
| NVIDIA L4 | 284.8 | 12.64 | 12.27 | 68.3 W |
Where v1 stands now: the throughput tool. Let's be straight, TRELLIS.2 has superseded this model on quality, and if you're producing hero assets, that's the page to read. But calling v1 obsolete misses what the numbers say: 864 assets an hour against TRELLIS.2's 66, thirteen times the throughput, and a ~7GB floor against ~30GB. That's a different tool, not a worse one. Bulk-drafting game props, generating candidate meshes to cherry-pick from, populating background geometry: v1's speed-per-dollar at those jobs is untouchable, and it runs on hardware you already own.
The measurements. The chart is unusually flat for a generation model, H100 at 864, H200 at 819, L40S at 776 assets/hour, and even the humble L4 (68W measured) produces an asset every 12.6 seconds. Diffusion-based 3D at this resolution is compute-light by modern standards, so mid-tier cards deliver most of the experience. If you're renting, the L40S is the value row: 90% of H100 throughput at a fraction of the hourly rate.
TRELLIS v1: 864 assets/hour peak, ~7GB floor, outclassed on quality by TRELLIS.2, unbeatable on volume. Use v2 for the assets people will look at closely; use this to generate the hundred candidates you pick them from. On an 8GB card, this is the only image-to-3D game in town.