Alan Wake 2 · 1440p High · 25 cards, identical settings · Updated July 2026
We benchmark Alan Wake 2 at 1440p High with ray tracing off, frame generation off and upscaling off, logging the average, the 1% low, frametime, VRAM used, board power and temperature. 7 of the 68 cards below were measured first-party on our Ryzen 7 7800X3D test bench; the rest are anchored estimates placed against those runs, and every row is labelled so you always know which is which. 29 clear 60 FPS, 9 clear 100, 1 clear 144.

168 FPS average, 139 FPS 1% low at 1440p High, anchored estimate. 9.49GB of VRAM used, 529W board power, 70°C. $1,999 MSRP.
Best for: 1440p High at high refresh.

136 FPS average, 112 FPS 1% low at 1440p High, anchored estimate. 9.49GB of VRAM used, 414W board power, 66°C. $1,599 MSRP.
Best for: 1440p High at a locked 100+.

118 FPS average, 97 FPS 1% low at 1440p High, anchored estimate. 9.49GB of VRAM used, 331W board power, 66°C. $999 MSRP.
Best for: 1440p High at a locked 100+.
Alan Wake 2 is the hardest game in our suite and the least forgiving of old hardware, it uses mesh shaders, which means pre-Turing cards don't just run it slowly, they run it catastrophically. Mesh shaders are the story. Alan Wake 2 leans on hardware Turing introduced in 2018, and cards older than that take an architectural penalty that no settings change recovers. On modern silicon it's simply GPU-bound and brutal.
Alan Wake 2 at 1440p High, average FPS, fastest 12
60 FPS
Identical settings on every card: 1440p, ray tracing off, frame generation off, upscaling off, Ryzen 7 7800X3D. Rows marked (est.) are anchored estimates, not measurements. Averages only, the 1% lows are below, and they tell a different story.
The number nobody publishes, 1% lows next to averages
The 1% low is what a stutter feels like. Two cards with the same average can play completely differently, and the gap between these two bars is the whole reason we log both. Tap a series to isolate it.
Value: result per $1,000 of MSRP
Launch price, not street price, so it ages. A speed leaderboard always crowns the most expensive card; this is the counterweight.
Full leaderboard, Alan Wake 2, 1440p High
| GPU | Avg FPS | 1% low | Frametime | VRAM used | Power | Temp | Data |
|---|---|---|---|---|---|---|---|
| NVIDIA GeForce RTX 5090 | 168 | 139 | 6.0 ms | 9.49 GB | 529W | 70°C | Estimated |
| NVIDIA GeForce RTX 4090 | 136 | 112 | 7.4 ms | 9.49 GB | 414W | 66°C | Estimated |
| AMD Radeon RX 7900 XTX | 118 | 97 | 8.5 ms | 9.49 GB | 327W | 66°C | Estimated |
| GeForce RTX 5080 | 118 | 97 | 8.5 ms | 9.49 GB | 331W | 66°C | Estimated |
| AMD Radeon RX 9070 XT | 117 | 101 | 8.5 ms | 10.9 GB | 329W | — | Measured |
| GeForce RTX 4080 Super | 106 | 87 | 9.4 ms | 9.49 GB | 294W | 63°C | Estimated |
| NVIDIA GeForce RTX 4080 | 104 | 86 | 9.6 ms | 9.49 GB | 294W | 63°C | Estimated |
| AMD Radeon RX 7900 XT | 103 | 85 | 9.7 ms | 9.49 GB | 276W | 65°C | Estimated |
| AMD Radeon RX 9070 | 101 | 84 | 9.9 ms | 9.36 GB | 218W | 54°C | Measured |
| GeForce RTX 5070 Ti | 97 | 80 | 10.3 ms | 9.62 GB | 265W | 54°C | Measured |
| AMD Radeon RX 7900 GRE | 94 | 79 | 10.6 ms | 9.79 GB | 295W | 57°C | Estimated |
| AMD Radeon RX 9070 GRE | 91 | 75 | 11.0 ms | 9.49 GB | 167W | 63°C | Estimated |
| NVIDIA GeForce RTX 4070 Ti Super | 90 | 74 | 11.1 ms | 9.45 GB | 274W | 68°C | Estimated |
| NVIDIA GeForce RTX 4070 Ti | 88 | 73 | 11.4 ms | 9.1 GB | 228W | 51°C | Estimated |
| NVIDIA GeForce RTX 3090 Ti | 87 | 72 | 11.5 ms | 9.49 GB | 414W | 76°C | Estimated |
| AMD Radeon RX 6950 XT | 86 | 71 | 11.6 ms | 9.49 GB | 308W | 66°C | Estimated |
| AMD Radeon RX 7800 XT | 86 | 73 | 11.6 ms | 9.76 GB | 253W | 53°C | Estimated |
| NVIDIA GeForce RTX 3090 | 81 | 67 | 12.3 ms | 9.49 GB | 322W | 73°C | Estimated |
| NVIDIA GeForce RTX 4070 Super | 81 | 68 | 12.3 ms | 9.36 GB | 207W | 62°C | Estimated |
| AMD Radeon RX 6900 XT | 80 | 66 | 12.5 ms | 9.49 GB | 276W | 65°C | Estimated |
| NVIDIA GeForce RTX 3080 Ti | 79 | 65 | 12.7 ms | 9.49 GB | 322W | 74°C | Estimated |
| GeForce RTX 5070 | 79 | 65 | 12.7 ms | 9.63 GB | 221W | 68°C | Measured |
| NVIDIA GeForce RTX 3080 12GB | 75 | 62 | 13.3 ms | 9.49 GB | 322W | 73°C | Estimated |
| NVIDIA GeForce RTX 4070 | 71 | 61 | 14.1 ms | 9.03 GB | 191W | 57°C | Estimated |
| AMD Radeon RX 7700 XT | 70 | 60 | 14.3 ms | 9.5 GB | 239W | 56°C | Estimated |
| AMD Radeon RX 9060 XT | 67 | 58 | 14.9 ms | 9.34 GB | 174W | 52°C | Measured |
| NVIDIA Titan RTX | 62 | 51 | 16.1 ms | 9.49 GB | 258W | 74°C | Estimated |
| NVIDIA GeForce RTX 2080 Ti Founders Edition | 60 | 50 | 16.7 ms | 9.49 GB | 230W | 68°C | Estimated |
| GeForce RTX 5060 Ti | 60 | 52 | 16.7 ms | 9.7 GB | 152W | 59°C | Measured |
| NVIDIA GeForce RTX 3070 Ti | 59 | 48 | 16.9 ms | 7.36 GB | 267W | 70°C | Estimated |
| AMD Radeon RX 9060 | 58 | 48 | 17.2 ms | 7.36 GB | 121W | 60°C | Estimated |
| NVIDIA GeForce RTX 4060 Ti | 55 | 45 | 18.2 ms | 7.36 GB | 147W | 58°C | Estimated |
| NVIDIA GeForce RTX 2080 Super | 53 | 44 | 18.9 ms | 7.36 GB | 230W | 67°C | Estimated |
| Intel Arc B580 | 53 | 44 | 18.9 ms | 9.49 GB | 175W | 66°C | Estimated |
| NVIDIA GeForce RTX 2080 Founders Edition | 50 | 41 | 20.0 ms | 7.36 GB | 198W | 68°C | Estimated |
| AMD Radeon RX 7600 XT | 49 | 42 | 20.4 ms | 9.49 GB | 203W | 59°C | Estimated |
| NVIDIA GeForce RTX 5060 | 49 | 27 | 20.4 ms | 7.18 GB | 145W | 66°C | Measured |
| GeForce RTX 4060 | 48 | 40 | 20.8 ms | 7.36 GB | 106W | 56°C | Estimated |
| Intel Arc A770 Limited Edition | 48 | 40 | 20.8 ms | 9.49 GB | 207W | 68°C | Estimated |
| NVIDIA GeForce RTX 2070 SUPER | 46 | 38 | 21.7 ms | 7.36 GB | 198W | 67°C | Estimated |
| Intel Arc B570 | 46 | 38 | 21.7 ms | 9.2 GB | 138W | 64°C | Estimated |
| Intel Arc A750 | 44 | 36 | 22.7 ms | 7.36 GB | 207W | 68°C | Estimated |
| AMD Radeon RX 7600 | 43 | 35 | 23.3 ms | 7.36 GB | 152W | 62°C | Estimated |
| NVIDIA GeForce RTX 3060 | 42 | 35 | 23.8 ms | 9.49 GB | 156W | 62°C | Estimated |
| NVIDIA GeForce RTX 2070 | 41 | 34 | 24.4 ms | 7.36 GB | 161W | 65°C | Estimated |
| NVIDIA GeForce RTX 2060 Super | 38 | 31 | 26.3 ms | 7.36 GB | 161W | 65°C | Estimated |
| NVIDIA GeForce RTX 5050 | 37 | 31 | 27.0 ms | 7.36 GB | 120W | 58°C | Estimated |
| Intel Arc A580 | 37 | 31 | 27.0 ms | 7.36 GB | 170W | 66°C | Estimated |
| NVIDIA GeForce RTX 2060 | 32 | 26 | 31.2 ms | 5.52 GB | 147W | 64°C | Estimated |
| NVIDIA GeForce RTX 3050 | 29 | 24 | 34.5 ms | 7.36 GB | 120W | 60°C | Estimated |
| NVIDIA TITAN V | 24 | 20 | 41.7 ms | 9.49 GB | 230W | 72°C | Estimated |
| NVIDIA TITAN Xp | 19 | 16 | 52.6 ms | 9.49 GB | 230W | 72°C | Estimated |
| GeForce GTX 1080 Ti | 18 | 15 | 55.6 ms | 9.49 GB | 230W | 72°C | Estimated |
| Intel Arc A380 | 18 | 15 | 55.6 ms | 5.52 GB | 69W | 62°C | Estimated |
| NVIDIA TITAN X (Pascal) | 18 | 15 | 55.6 ms | 9.49 GB | 230W | 72°C | Estimated |
| AMD Radeon RX 6500 XT | 14 | 12 | 71.4 ms | 3.68 GB | 98W | 62°C | Estimated |
| NVIDIA GeForce GTX 1080 | 14 | 12 | 71.4 ms | 7.36 GB | 166W | 68°C | Estimated |
| NVIDIA GeForce GTX 1070 Ti | 13 | 11 | 76.9 ms | 7.36 GB | 166W | 67°C | Estimated |
| NVIDIA GeForce GTX 1070 | 12 | 10 | 83.3 ms | 7.36 GB | 138W | 65°C | Estimated |
| AMD Radeon RX 6400 | 11 | 9 | 90.9 ms | 3.68 GB | 49W | 60°C | Estimated |
| NVIDIA GeForce GTX 980 Ti | 11 | 9 | 90.9 ms | 5.52 GB | 230W | 72°C | Estimated |
| NVIDIA GeForce GTX 1650 Super | 9 | 8 | 111.1 ms | 3.68 GB | 92W | 62°C | Estimated |
| NVIDIA GeForce GTX 980 | 9 | 7 | 111.1 ms | 3.68 GB | 152W | 68°C | Estimated |
| NVIDIA GeForce GTX 1060 6GB | 8 | 7 | 125.0 ms | 5.52 GB | 110W | 63°C | Estimated |
| NVIDIA GeForce GTX 780 Ti | 7 | 6 | 142.9 ms | 2.76 GB | 230W | 74°C | Estimated |
| NVIDIA GeForce GTX 970 | 7 | 6 | 142.9 ms | 3.22 GB | 133W | 66°C | Estimated |
| GeForce GTX 1050 Ti | 6 | 5 | 166.7 ms | 3.68 GB | 69W | 60°C | Estimated |
| NVIDIA GeForce GTX 1650 | 6 | 5 | 166.7 ms | 3.68 GB | 69W | 60°C | Estimated |
Tap any column to sort. Every card ran identical settings. That's the only way a comparison means anything.
One thing worth reading off the table rather than the chart: VRAM used. Alan Wake 2 peaks at about 9.62GB here, which means an 8GB card has headroom in this title even though it will drown in a modern AI workload. VRAM panic is real and mostly misplaced: the games that genuinely need more than 8GB at 1440p are rarer than the discourse suggests, and the number in that column is measured under the same conditions as everything else on this page. The bigger point: buy for the 1% low, not the average. Every card above 60 in that table is playable. The ones worth your money are the ones whose second column doesn't collapse.
NVIDIA GeForce RTX 5090 tops the chart at 168 FPS average and 139 1% low at 1440p High. The more useful number is that 29 of 68 cards clear 60 FPS, and the cheapest that does is the AMD Radeon RX 9060 XT at $349. Alan Wake 2 uses about 10.9GB of VRAM here, so capacity isn't what's limiting you. Shading power is. Buy on the 1% low column, not the average: that's the one you feel. 7 of these cards were measured on our bench; the rest are labelled estimates.
Every figure here is 1440p, on the preset named on the page, with ray tracing off, frame generation off and upscaling off, because a comparison is only meaningful if every card ran the identical workload. Test CPU is an R7 7800X3D. We publish the average frame rate, the 1% low, frametime, VRAM used, board power and peak temperature for every card in every game. The 1% low is the number that decides whether a game feels smooth; the average is the number everyone quotes. We show both, side by side, on purpose. Our gaming figures come from a 9-game core suite run at identical settings across the fleet, anchored to first-party runs on 29 reference cards and interpolated across the rest using a per-game anchor ladder. We do not re-estimate a card we have run ourselves. What we deliberately don't do: mix presets, mix resolutions, enable upscaling on some cards and not others, or quote a number from a different reviewer's methodology. Those are the four ways GPU benchmarks usually become incomparable. Frame rates depend on your CPU, your RAM, your drivers, your resolution and the specific scene being rendered. Treat these as a ranking of cards against each other under controlled conditions, not a promise about your machine.