112 FPS average at 1440p across 15 games, first-party measured · smooth 100+ FPS 1440p gaming across demanding AAA titles
112 Avg FPS ✓ Measured
These are our own numbers. 15 games, one bench, one card, with the capture published for each result. Across our 15-game suite at 1440p, GeForce RTX 5070 averages 112 FPS. The ceiling is Counter-Strike 2 at 234 FPS; the floor is Clair Obscur: Expedition 33 at 49 FPS, a 4.8x spread that tells you how engine-dependent this class of card is. In practical terms that means smooth 100+ FPS 1440p gaming across demanding AAA titles. Under load we logged a peak of 251W against the 250W rating.
Black Desert Online was the pacing outlier in my runs (1% low at 47% of average). Tarkov used 11.51GB of the 12GB. This card is closer to its VRAM ceiling than NVIDIA's marketing suggests. These gaming numbers came off my own test bench: a Ryzen 7 7800X3D system, identical settings on every card, with a capture kept for every run. Everything here was double-checked before it went up.
| Benchmark | Result | 1% Low | VRAM Used | Power | Data |
|---|---|---|---|---|---|
| Alan Wake 2 1440p · High | 79 FPS | 65 | 9.63 GB | 221 W | ✓ Measured |
| Baldur's Gate 3 1440p · Ultra | 158 FPS | 121 | 7.16 GB | 250 W | ✓ Measured |
| Black Desert Online 1440p · Remastered | 158 FPS | 74 | 5.36 GB | 236 W | ✓ Measured |
| Black Myth: Wukong 1440p · Very High | 75 FPS | 59 | 7.69 GB | 209 W | ✓ Measured |
| Call of Duty: MW3 1440p · Extreme | 112 FPS | 59 | 10.45 GB | 216 W | ✓ Measured |
| Clair Obscur: Expedition 33 1440p · Epic | 49 FPS | 43 | 8.03 GB | 204 W | ✓ Measured |
| Counter-Strike 2 1440p · Very High | 234 FPS | 129 | 7.04 GB | 213 W | ✓ Measured |
| Cyberpunk 2077 1440p · Ultra | 103 FPS | 81 | 7 GB | 251 W | ✓ Measured |
| Diablo 4 1440p · Ultra | 131 FPS | 88 | 10.21 GB | 228 W | ✓ Measured |
| Escape from Tarkov 1440p · Ultra | 124 FPS | 90 | 11.51 GB | 211 W | ✓ Measured |
| Marvel Rivals 1440p · Ultra | 69 FPS | 40 | 8.8 GB | 222 W | ✓ Measured |
| Monster Hunter Wilds 1440p · Ultra | 68 FPS | 41 | 9.87 GB | 186 W | ✓ Measured |
| Red Dead Redemption 2 1440p · Favor Quality | 113 FPS | 91 | 6.63 GB | 228 W | ✓ Measured |
| The Last of Us Part II 1440p · Very High | 103 FPS | 79 | 9.27 GB | 221 W | ✓ Measured |
| The Witcher 3 1440p · Ultra | 106 FPS | 82 | 7.03 GB | 250 W | ✓ Measured |
| Architecture | Blackwell |
| CUDA cores | 6,144 |
| VRAM | 12GB GDDR7 |
| Memory bus | 192-bit |
| Memory bandwidth | 672 GB/s |
| Boost clock | 2,512 MHz |
| TDP | 250 W |
| Process | 3nm |
| Interface | PCIe 5.0 x16 |
| Release date | 2025-03-05 |
| Launch MSRP | $549 |
GeForce RTX 5070 averages 112 FPS at 1440p on our suite. These are our own numbers. 15 games, one bench, one card, with the capture published for each result.
100% = this card, Gaming headline metric (Avg FPS). #23 of 82 desktop cards in this vertical.
| GPU | Relative | % | Avg FPS |
|---|---|---|---|
| NVIDIA GeForce RTX 4070 Super | 109% | 122 | |
| AMD Radeon RX 9070 | 108% | 121 | |
| AMD Radeon RX 7800 XT | 105% | 118 | |
| AMD Radeon RX 9070 GRE | 102% | 114 | |
| GeForce RTX 5070 | 100% | 112 | |
| NVIDIA GeForce RTX 3070 Ti | 98% | 110 | |
| NVIDIA GeForce RTX 4070 | 93% | 104 | |
| NVIDIA Titan RTX | 93% | 104 | |
| NVIDIA GeForce RTX 2080 Ti Founders Edition | 89% | 100 |
Same card, other workloads: GeForce RTX 5070 AI benchmarks, LLM tokens/sec, image generation & VRAM fit
| Transistors | 31,100 million |
| Die size | 263 mm² |
| Process node | 4 nm |
| Fabricated by | TSMC |
| Transistor density | 118.3 million per mm² |
Denser than 74% of the 76 cards we have silicon data for. Density is the clearest measure of what a process node bought: a card that gained it without growing the die got its speed from the fab rather than the architecture.
Silicon figures from Wikipedia (CC BY-SA 4.0). Benchmarks on this page are our own. Compare every chip.
Whole-job timings, composed from our measured per-model results on this card.
Can't run: 60-second AI short film (needs Qwen3 32B), 60-second AI short film, narrated (needs Qwen3 32B), 10 short social clips (needs Qwen3 32B), 40-product photo shoot (needs FLUX.1 Kontext dev), 6-panel comic page (needs Qwen3 32B), 20 long-form articles (needs Llama 3.3 70B), Character sheet, 12 poses (needs FLUX.1 dev), 100-photo restoration batch (needs FLUX.1 Kontext dev), 24-frame storyboard (needs Qwen3 32B), 100-photo restore and enlarge (needs FLUX.1 Kontext dev).