Averages 70 FPS at 1440p over our 12-game suite, first-party measured · solid 60+ FPS 1440p gaming, with headroom in lighter titles
70 Avg FPS ✓ Measured
These are our own numbers. 12 games, one bench, one card, with the capture published for each result. Across our 12-game suite at 1440p, NVIDIA GeForce RTX 3060 Ti averages 70 FPS. The ceiling is F1 2022 at 123 FPS; the floor is The Last of Us Part I at 38 FPS, a 3.2x spread that tells you how engine-dependent this class of card is. In practical terms that means solid 60+ FPS 1440p gaming, with headroom in lighter titles. Under load we logged a peak of 235W against the 200W rating.
Watch the 1% lows on this one, Hogwarts Legacy dropped to 59% of the average, which you feel as stutter even when the average looks fine. VRAM peaked at 7.66GB in Forza, so the 8GB is already breathing hard at these settings. These gaming numbers came off my own test bench: a Ryzen 7 7800X3D system, identical settings on every card, with a capture kept for every run. Everything here was double-checked before it went up.
| Benchmark | Result | 1% Low | VRAM Used | Power | Data |
|---|---|---|---|---|---|
| Atomic Heart 1440p · Atomic | 96 FPS | 69 | 5.93 GB | 201 W | ✓ Measured |
| Call of Duty: MW2 1440p · Extreme | 58 FPS | 48 | 7.11 GB | 189 W | ✓ Measured |
| Cyberpunk 2077 1440p · Ultra | 62 FPS | 52 | 5.61 GB | 225 W | ✓ Measured |
| Dying Light 2 1440p · High Quality | 69 FPS | 60 | 3.75 GB | 212 W | ✓ Measured |
| Elden Ring 1440p · Maximum | 72 FPS | 62 | 3.93 GB | 185 W | ✓ Measured |
| F1 2022 1440p · Ultra High | 123 FPS | 84 | 6.76 GB | 219 W | ✓ Measured |
| Forza Horizon 5 1440p · Extreme | 74 FPS | 63 | 7.66 GB | 182 W | ✓ Measured |
| Hogwarts Legacy 1440p · Ultra | 56 FPS | 33 | 6.95 GB | 209 W | ✓ Measured |
| Red Dead Redemption 2 1440p · Favor Quality | 71 FPS | 55 | 6.01 GB | 213 W | ✓ Measured |
| Resident Evil 4 Remake 1440p · Maximum | 71 FPS | 55 | 7.59 GB | 235 W | ✓ Measured |
| Star Wars Jedi: Survivor 1440p · Epic | 45 FPS | 33 | 7.16 GB | 229 W | ✓ Measured |
| The Last of Us Part I 1440p · Ultra | 38 FPS | 28 | 7.32 GB | 174 W | ✓ Measured |
| Architecture | Ampere (GA104) |
| CUDA cores | 4,864 |
| VRAM | 8GB GDDR6 |
| Memory bus | 256-bit |
| Memory bandwidth | 448 GB/s |
| Boost clock | 1,665 MHz |
| TDP | 200 W |
| Process | 8nm |
| Interface | PCIe 4.0 x16 |
| Release date | 2020-12-02 |
| Launch MSRP | $399 |
NVIDIA GeForce RTX 3060 Ti averages 70 FPS at 1440p on our suite. These are our own numbers. 12 games, one bench, one card, with the capture published for each result.
100% = this card, Gaming headline metric (Avg FPS). #45 of 82 desktop cards in this vertical.
| GPU | Relative | % | Avg FPS |
|---|---|---|---|
| AMD Radeon RX 6750 XT | 104% | 73 | |
| GeForce RTX 4060 | 103% | 72 | |
| Intel Arc B580 | 101% | 71 | |
| AMD Radeon RX 6700 XT | 100% | 70 | |
| NVIDIA GeForce RTX 3060 Ti | 100% | 70 | |
| NVIDIA GeForce RTX 5060 | 99% | 69 | |
| NVIDIA GeForce RTX 3060 | 96% | 67 | |
| AMD Radeon RX 7600 XT | 94% | 66 | |
| NVIDIA GeForce RTX 2070 | 93% | 65 |
Same card, other workloads: NVIDIA GeForce RTX 3060 Ti AI benchmarks, LLM tokens/sec, image generation & VRAM fit
| Transistors | 17,400 million |
| Die size | 392.5 mm² |
| Fabricated by | Samsung |
| Transistor density | 44.3 million per mm² |
Denser than 42% of the 76 cards we have silicon data for. Density is the clearest measure of what a process node bought: a card that gained it without growing the die got its speed from the fab rather than the architecture.
Silicon figures from Wikipedia (CC BY-SA 4.0). Benchmarks on this page are our own. Compare every chip.
Whole-job timings, composed from our measured per-model results on this card.
Can't run: 60-second AI short film (needs Qwen3 32B), 60-second AI short film, narrated (needs Qwen3 32B), 10 short social clips (needs Qwen3 32B), 40-product photo shoot (needs FLUX.1 Kontext dev), 6-panel comic page (needs Qwen3 32B), 20 long-form articles (needs Llama 3.3 70B), Full codebase review (needs Qwen2.5-Coder 14B), Character sheet, 12 poses (needs FLUX.1 dev), 100-photo restoration batch (needs FLUX.1 Kontext dev), 24-frame storyboard (needs Qwen3 32B), 100-photo restore and enlarge (needs FLUX.1 Kontext dev).