12 games at 1440p, 34 FPS on average, anchored estimate · 1080p gaming, 1440p is a stretch outside older titles
34 Avg FPS Includes estimates
Estimated, not measured. Every figure here is derived from our first-party results on comparable cards, and it will be replaced the day this one runs. Across our 12-game suite at 1440p, NVIDIA GeForce GTX 1660 Ti averages 34 FPS. The ceiling is F1 2022 at 59 FPS; the floor is The Last of Us Part I at 18 FPS, a 3.3x spread that tells you how engine-dependent this class of card is. In practical terms that means 1080p gaming, 1440p is a stretch outside older titles. Under load we logged a peak of 120W against the 120W rating.
| Benchmark | Result | 1% Low | VRAM Used | Power | Data |
|---|---|---|---|---|---|
| Atomic Heart 1440p · Atomic | 46 FPS | 35 | 5.1 GB | 119 W | Estimated |
| Call of Duty: MW2 1440p · Extreme | 28 FPS | 21 | 4.85 GB | 117 W | Estimated |
| Cyberpunk 2077 1440p · Ultra | 30 FPS | 24 | 4.79 GB | 118 W | Estimated |
| Dying Light 2 1440p · High Quality | 33 FPS | 25 | 3.81 GB | 120 W | Estimated |
| Elden Ring 1440p · Maximum | 35 FPS | 30 | 3.93 GB | 120 W | Estimated |
| F1 2022 1440p · Ultra High | 59 FPS | 41 | 5.26 GB | 118 W | Estimated |
| Forza Horizon 5 1440p · Extreme | 36 FPS | 31 | 5.58 GB | 120 W | Estimated |
| Hogwarts Legacy 1440p · Ultra | 27 FPS | 19 | 5.17 GB | 116 W | Estimated |
| Red Dead Redemption 2 1440p · Favor Quality | 34 FPS | 28 | 5.14 GB | 117 W | Estimated |
| Resident Evil 4 Remake 1440p · Maximum | 34 FPS | 27 | 5.07 GB | 118 W | Estimated |
| Star Wars Jedi: Survivor 1440p · Epic | 22 FPS | 16 | 5.4 GB | 119 W | Estimated |
| The Last of Us Part I 1440p · Ultra | 18 FPS | 13 | 5.58 GB | 120 W | Estimated |
| Architecture | Turing (TU116) |
| CUDA cores | 1,536 |
| VRAM | 6GB GDDR6 |
| Memory bus | 192-bit |
| Memory bandwidth | 288 GB/s |
| Boost clock | 1,770 MHz |
| TDP | 120 W |
| Process | 12nm |
| Interface | PCIe 3.0 x16 |
| Release date | 2019-02-22 |
| Launch MSRP | $279 |
NVIDIA GeForce GTX 1660 Ti averages 34 FPS at 1440p on our suite. Estimated, not measured. Every figure here is derived from our first-party results on comparable cards, and it will be replaced the day this one runs.
100% = this card, Gaming headline metric (Avg FPS). #69 of 82 desktop cards in this vertical.
| GPU | Relative | % | Avg FPS |
|---|---|---|---|
| NVIDIA GeForce RTX 3050 | 135% | 46 | |
| NVIDIA GeForce GTX 1080 | 121% | 41 | |
| NVIDIA GeForce GTX 1070 Ti | 112% | 38 | |
| AMD Radeon RX 6500 XT | 106% | 36 | |
| NVIDIA GeForce GTX 1660 Ti | 100% | 34 | |
| NVIDIA GeForce GTX 1070 | 97% | 33 | |
| NVIDIA GeForce GTX 1660 Super | 91% | 31 | |
| NVIDIA GeForce GTX 980 Ti | 91% | 31 | |
| NVIDIA GeForce GTX 1660 | 82% | 28 |
Same card, other workloads: NVIDIA GeForce GTX 1660 Ti AI benchmarks, LLM tokens/sec, image generation & VRAM fit
| Transistors | 6,600 million |
| Die size | 284 mm² |
| Fabricated by | TSMC |
| Transistor density | 23.2 million per mm² |
Denser than 11% of the 76 cards we have silicon data for. Density is the clearest measure of what a process node bought: a card that gained it without growing the die got its speed from the fab rather than the architecture.
Silicon figures from Wikipedia (CC BY-SA 4.0). Benchmarks on this page are our own. Compare every chip.
Whole-job timings, composed from our measured per-model results on this card.
Can't run: 60-second AI short film (needs Qwen3 32B), 60-second AI short film, narrated (needs Qwen3 32B), 10 short social clips (needs Qwen3 32B), 40-product photo shoot (needs Stable Diffusion XL), 6-panel comic page (needs Qwen3 32B), 20 long-form articles (needs Llama 3.3 70B), Full codebase review (needs Qwen2.5-Coder 14B), Character sheet, 12 poses (needs FLUX.1 dev), 100-photo restoration batch (needs FLUX.1 Kontext dev), 24-frame storyboard (needs Qwen3 32B), 100-photo restore and enlarge (needs FLUX.1 Kontext dev), 40-product shoot, start to finish (needs Stable Diffusion XL), 20-asset 3D game kit (needs Stable Diffusion XL).