NVIDIA GeForce GTX 1660 Ti, AI & Machine Learning Benchmarks & Specs

6GB · AI Score 1.6/100 · anchored estimate vs 51 measured cards

1.6 AI Score Includes estimates

We have not run NVIDIA GeForce GTX 1660 Ti on our bench. These figures are anchored estimates, interpolated per workload against the 51 GPUs we did measure (confidence: low). On Llama 3.1 8B (Q4_K_M) NVIDIA GeForce GTX 1660 Ti should deliver about 51.8 tokens/sec. Llama 3.3 70B does not fit. It needs roughly 42GB and this card has 6GB. 10 of the 12 workloads won't fit on 6GB at the tested precision, Qwen2.5-Coder 14B, Qwen3 32B, Llama 3.3 70B, Stable Diffusion XL and others. We publish those as hard gates rather than quietly dropping to a smaller quant.

AI & Machine Learning benchmark results

Text Generation tok/s 5

WorkloadResultTelemetryData
Qwen3 4B82.8 tok/sestimatedEst.
Llama 3.1 8B51.8 tok/sestimatedEst.
Qwen2.5-Coder 14B✕ Won't fit VRAM-gated at this precisionEst.
Qwen3 32B✕ Won't fit VRAM-gated at this precisionEst.
Llama 3.3 70B✕ Won't fit VRAM-gated at this precisionEst.

Image Generation images/min 3

WorkloadResultTelemetryData
Stable Diffusion XL✕ Won't fit VRAM-gated at this precisionEst.
Z-Image Turbo✕ Won't fit VRAM-gated at this precisionEst.
FLUX.1 dev✕ Won't fit VRAM-gated at this precisionEst.

Image Editing images/min 2

WorkloadResultTelemetryData
FLUX.1 Kontext dev✕ Won't fit VRAM-gated at this precisionEst.
Qwen-Image-Edit✕ Won't fit VRAM-gated at this precisionEst.

Video Generation frames/s 2

WorkloadResultTelemetryData
LTX-Video (distilled)✕ Won't fit VRAM-gated at this precisionEst.
Wan 2.2 5B (720p)✕ Won't fit VRAM-gated at this precisionEst.
How this estimate is derived. This card hasn’t been through our bench yet, so its numbers are anchored estimates, interpolated from the 51 first-party measured cards (Bandwidth Theil-Sen ladder off NVIDIA anchors × factor (LLM ×1.0, diffusion ×0.3; no tensor cores); realistic VRAM floors). The VRAM “won’t fit” gates are exact, since they’re pure capacity limits. Confidence: low. Estimates are replaced with measured data as more silicon goes through the bench. Full methodology →

NVIDIA GeForce GTX 1660 Ti specifications

ArchitectureTuring (TU116)
CUDA cores1,536
VRAM6GB GDDR6
Memory bus192-bit
Memory bandwidth288 GB/s
Boost clock1,770 MHz
TDP120 W
Process12nm
InterfacePCIe 3.0 x16
Release date2019-02-22
Launch MSRP$279

Verdict, capable, but 6GB sets the ceiling

NVIDIA GeForce GTX 1660 Ti scores 1.6/100, #100 of 102. It ran 2 of 12; 10 exceeded its 6GB. Figures are anchored estimates, not measurements, we flag that on every row.

Relative performance: where the NVIDIA GeForce GTX 1660 Ti lands

100% = this card, AI & Machine Learning headline metric (AI Score). #60 of 61 desktop cards in this vertical.

GPURelative%AI Score
NVIDIA GeForce GTX 1080
113%1.8
NVIDIA GeForce GTX 1070 Ti
106%1.7
NVIDIA GeForce GTX 1660 Super
106%1.7
NVIDIA GeForce RTX 2060
106%1.7
NVIDIA GeForce GTX 1660 Ti
100%1.6
NVIDIA GeForce GTX 1660
94%1.5

Same card, other workloads: NVIDIA GeForce GTX 1660 Ti Gaming benchmarks

← All AI & Machine Learning GPU rankings

The silicon

Transistors6,600 million
Die size284 mm²
Fabricated byTSMC
Transistor density23.2 million per mm²

Denser than 11% of the 76 cards we have silicon data for. Density is the clearest measure of what a process node bought: a card that gained it without growing the die got its speed from the fab rather than the architecture.

Silicon figures from Wikipedia (CC BY-SA 4.0). Benchmarks on this page are our own. Compare every chip.

What this card can build

Whole-job timings, composed from our measured per-model results on this card.

Can't run: 60-second AI short film (needs Qwen3 32B), 60-second AI short film, narrated (needs Qwen3 32B), 10 short social clips (needs Qwen3 32B), 40-product photo shoot (needs Stable Diffusion XL), 6-panel comic page (needs Qwen3 32B), 20 long-form articles (needs Llama 3.3 70B), Full codebase review (needs Qwen2.5-Coder 14B), Character sheet, 12 poses (needs FLUX.1 dev), 100-photo restoration batch (needs FLUX.1 Kontext dev), 24-frame storyboard (needs Qwen3 32B), 100-photo restore and enlarge (needs FLUX.1 Kontext dev), 40-product shoot, start to finish (needs Stable Diffusion XL), 20-asset 3D game kit (needs Stable Diffusion XL).